Hi everyone! Here is the July 2021 update for what's going on at whimindie. Our 60th development log! Note that some of this information will be cross-posted to our Spellbearers project page on Kickstarter for our backers.
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Spellbearers
* Addressing User Feedback
Any plans for a Nintendo Switch version of Spellbearers?
We at whimindie love the Nintendo Switch platform and we would love to have Spellbearers on Nintendo Switch. However, we currently have no concrete plans to release for this platform at this time. If you would like to see a Nintendo Switch port of Spellbearers, the best way to make that happen is to let Nintendo know you want to see our game on their platform.
North America - https://twitter.com/IndieWorldNA
Japan - https://twitter.com/IndieWorldJP
We are aware there are situations where it's easy to get cornered by monsters and bosses, and we are considering a dash/dodge feature using the shoulder buttons to make it easier to get away. I can't guarantee it will be added into the game at this time, but it is something we're talking about at the moment.
We do have plans to adjust the amount of lives one has when starting the game out as well as easier and more difficult modes of play that adjust said amount of lives available.
We'll continue to keep an eye on Steam/itch.io/Discord feedback and do our best to have a fun twin-stick shooter. Thank you all for your feedback and support!
Before I end with this month's Spellbearers update, I would like to show you one particular character:
What did the Spellbearer do to become an undead...? Hmm...---
Selatria
* Chapter 4 Alpha Testing end date postponed indefinitely
Due to needing more time to gather feedback and fixing bugs to Chapter 4 of Selatria, we are going to be delaying the previously planned end date of June 30th.
My main development computer is still down for the next few weeks - due to the worldwide parts shortage, the soonest I'll be able to get back on track is looking like mid-July if my emails from the manufacturer yesterday are any indication.
That being said, there will not be any updates to the Selatria alpha testing until that period, and the Selatria alpha test period will continue indefinitely until a further announcement.
* Release Date Delay until early 2022
Spellbearers also has the bigger fan-base/install-base due to Kickstarter and it's something that will have to be focused on. Selatria will continue its development at its pace and we'll release it when we have the opportunity to do so.
That's all for this development log. Hope to see you at Gameacon in Rancho Mirage next month!