Saturday, May 1, 2021

Whim Independent Studios - Development Log #58

Hi everyone! Here is the May 2021 update for what's going on at whimindie. Note that some of this information will be cross-posted to our Spellbearers project page on Kickstarter for our backers.  

As of this post we just finished our submissions to the IndieCade festival for 2021, and I'd like to talk about what's coming next for our games we have in development.

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Spellbearers

Last month, we showed off a first look at the deeper parts of Level 2. This month's update is going to be showing some new playable characters and some of the new implemented UI and story. 


We previously showed the green Spellbearer in some promotional material, but this is the first time the purple Spellbearer has been shown in any capacity! With the blue and red Spellbearers this will round out the playable Spellbearers you can play as at launch! Thanks to Deborah Groves for developing the look of the new Spellbearers! (Now excuse me while I go listen to a certain funky rocker...)

A few months ago, we showed some UI mockups, and this time our team has implemented the updated UX/UI and the initial boot up/story dialogue. Take a look!


















Thanks to Jessica M. Jacuinde for doing the UI/UX/Boss Intro Artwork, Niko for the illustrations, and Zion Jones for the Visual Effects! 

Wishlist Spellbearers on Steam
Follow Spellbearers on itch.io

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Selatria



I made a post at the beginning of April that we were about 97% complete.

A lot of the work is done for Selatria, and we're currently working on the ending cutscenes and tying everything together. A lot of dungeons have incomplete rooms that need to be tied together. We're also finishing up side quests and implementing Steam assets such as achievement art, Steam trading cards for the full version, and etc. The main team is now down to 4 designers and one artist, and one in-house tester aimed to reduce the amount of "a lot of cooks in the kitchen" and focus on finishing the last of the game. 

Speaking of which, we made an important announcement for owners of "Selatria: Advent of the Dakk'rian Empire" on Steam. Please click here to see it. In a nutshell, due to Steam restrictions, we will be keeping Part 1 available with the second half of the story purchasable as DLC. For the full version (sold separately), there will be enhancements such as achievement support, new trading cards, and a digital download of the soundtrack included. 

A few weeks ago, we also launched Alpha Testing for Chapter 4 and got a lot of feedback. There will be further updates to the alpha build as we try to make the the last chapters an enjoyable experience for all. Thank you to all who applied! We will open again for more Alpha Testers at some point in the future, please watch this blog for more information on when that will take place. 

Wishlist Selatria - Full Version on Steam
Follow Selatria on itch.io

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Corpse Castle

Corpse Castle, the game we're helping produce with developer Wicked Cake Games is getting some positive impact! We recently put a new version out on itch.io and Steam, take a play through some of the new levels if you haven't!

You can play the game for yourself here! 

Also, thanks to Colonel Steev for the positive feedback!

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That's all for this development log.

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