Hi everyone! Here is the February update for what's going on at whimindie. Note that some of this information will be cross-posted to our Spellbearers project page on Kickstarter for our backers.
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Spellbearers
In last month's development log, we showed off some initial shots of Level 2, this month we have a giant update on the progress of the level, which we're tentatively calling "Pagosia". The Spellbearer has a mission to go through Pagosia to find the lost Spellmaster Goniah, who they believe might be peril.
Our team has been hard at work this month to put some of Pagosia together. And we a new preview picture and some brand new footage to show you. (Do note that while this is a good representation of what the level looks like, there is still some polish needed to be done before we consider this final.)
In last month's development log, I talked about Selatria having Achievements, and we also plan on implementing Achievements for Spellbearers as well. Though we're only at a conceptual phase at present, we have started scoping out the art needed for the user interface for achievements. As with the other user interface elements, Jessica is currently working on the mockups for this before we move into implementation in-game. Do note what you see here is rough and subject to change.
Selatria
The main focus over January has been separated between cutscene development, achievement implementation, and finishing up incomplete work. From a development standpoint, we're currently prioritizing developing areas that are tied to achievements and cutscenes and then going back and filling in the blanks and tying the game together. That's the tough part.
And here are some enemies you will encounter in some of the final chapter. This art was developed by character artist Deborah Groves.
That's all for this development log.
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