Saturday, May 16, 2020

Whim Independent Studios - Development Log #51

Hey everyone! This is the 51st development log for the studio. It's been about a year and a few months since the last one. In the 50th development log, I said that I was planning on stopping writing these as we were planning on rolling out more small bite-size updates with the studio through more conventional social media platforms. I've kind of reversed this stance and will continue to add development logs.

In the past year since this last development log we've announced two new games. Spellbearers which we're developing in-house (I'll talk about that a little later), and Corpse Castle which is a game we're publishing by Wicked Cake Games.

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A new look/era for the studio

This week, we had the debut of new look and logo for our studio.


With this new logo, we wanted to have a consistent visual style for different forms of media and a recognizable logo that shows we are involved with making the product. Our new logo and branding was developed by the talented Jessica M. Jacuinde.

Demonstration at Playcrafting!



With the state of where we're at, there's been a large increase in virtual game demonstrations. We were invited to show off Spellbearers and Corpse Castle at the Global Game Night: Made in Los Angeles event. There were a lot of other awesome games there and we are fortunate to have shared the virtual stage with other very talented developers.

You can see the full lineup of Playcrafting games shown at Los Angeles on the Playcrafting website.




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Selatria Announcements

Progress is coming nicely on Selatria. We are currently working on development of the final two chapters. Polishing the second to last chapter and creating cutscenes, boss battles, and dungeon designs for the final chapter.

We are making some quality of life improvements when it comes to the main menu screen. Originally the player would have to navigate to an obscure Exit/Options menu to get to additional Options and Quick Save. We noticed this was being missed by our players who left feedback on Selatria not being friendly to quick/short play sessions.






With the release of the full game, we're making it easier to tweak sounds/visuals in the game and easier to access Quick Save by prominently featuring it on the main menu. Also, features that unlock later in the game will not be pictured in the menu at all instead of being blocked out with question marks. Unfortunately due to the screen size limitation of older RPG Maker games, we had to compromise the size of the area window. For places with large names, we did our best to abbreviate things in a way that makes sense.

Also, it's time to say good bye to "Advent of the Dakk'rian Empire". We released the first half a few years back as a compromise to not being able to hit our funding goals for the full game. We are planning on de-listing the first half to be available for purchase on June 1st, 2020. 

For those who have already purchased it and purchase it before that date, you will be able to play the game indefinitely. We still have plans to allow you to carry over data obtained in Advent of the Dakk'rian Empire to the full version of the game when we announce a release timetable for the full game. The full release will also include all "Advent of the Dakk'rian Empire" scenarios and cutscenes.

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Spellbearers

In general, I think this is the first time I've had the opportunity to really talk about our new game "Spellbearers" on this blog since we announced. Spellbearers is a co-op twin stick shooter inspired by the retro game "Smash TV" but with a medieval Zelda/Castlevania like twist.
Gerren Willis pitched Spellbearers to us as a new game he's been working on after we finished ANTics together a few years back. After hearing the pitch, we were enthusiastically on board and brought on our team's artists, composers, and marketing to help develop the project further!

Though we originally had a playable build at LVLUPEXPO 2020 at the beginning of the year, we kept the first boss a secret... until now.

If you didn't see the Playcrafting show, here's a little bit of what you missed. During the show we showed off the first boss of the game to the public for the first time. The Harlegon! If you missed footage of the game, here are some screenshots.













We'll have plenty more to share about Spellbearers later this year. Please look forward to it!

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That'll do it for this development log. It's good to be posting again. Until next time! Or I'll see you on our Twitter, Instagram, Facebook or Discord! Stay connected. Stay safe.



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