Tuesday, October 23, 2018

Why won't they take my indie game development advice, man?

Artist: No to exposure! Pay your artists.

Game Programmer: No to just ideas! Start implementing something.

Indie Game Producer: No to self-funding! I want others to fund my projects!

One of those three has to give. If you don't invest in your own games first and foremost, how can you expect others to? No one will ever care about your video game project more than you do.

 [Based off my frustration trying to give advice online.]

In several instances in the past week, it seems like my advice and suggestions for working on indie games is falling on deaf ears. No one wants to work on projects for free unless they feel they can get something out of it. Indie game developers and producers I've met seem to think everyone cares (or should care) about the project as much as they do. Even the two co-founders of Whim Indie don't care about Selatria as much as I do. Please pay them or agree upon some kind of stake to the game that respects the amount of effort they put into it.


If you can't afford art, make a game with default assets and save up money. If you can't save up money or don't have any money, get a job to be able to get money. Make the best game you can. Even if artists or voiceovers agree to work on a cheaper indie rate, putting your own money to kickstart a project says a lot about your own dedication to it. If you're not invested in your project, why should others be?

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