So on October 1st, I announced to the whimindie folks that we're going to stop using Facebook groups by the end of 2019.
Back when I started "professional" game development in 2011, we used Facebook groups as at the time I felt that was an easy way to add my friends who worked on the game and ensure people will read updates.
Fast forward 6 years later and there are far more efficient ways to keep the team together using more modern and efficient methods. We have Slack and Discord for team communication (Well, I set up the Discord for the studio at the same time we announced us slowly moving away from FB) and HackNPlan for task management.
And honestly, now that I think about it, adding people that I'm not personally friends with in real life to our facebook group is kind of awkward.
That's not to say I don't begin to come friends with the people I work on these games with, but it shouldn't be a requirement to join the studio.
Did I mention that a lot of younger people don't even use Facebook? It may be one of the dominant players right now, but that could change down the line, and this is a test to see if we can adapt to that.
Until next time.
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