Saturday, September 30, 2017

Whim Independent Studios - Development Log #41

Hey readers - back with the 41st development log! This entry will likely be a bit shorter than usual, but I also want to keep the monthly updates on our projects going. So let's get down to it.


Gameacon 2017

At the beginning of this month, we demonstrated Selatria and ANTics at Gameacon Las Vegas. Unfortunately, due to this being their first convention outside Atlantic City, it seemed to be a relatively lower turnout than we expected. That being said, we still had a few players come to try out our games and we got some valuable feedback on some of the upcoming content of Selatria.

Namely that our boss was way too hard! We are going to adjust the battle itself for when the game comes out proper, but if you want some extra challenge, the original designed fight we had for demonstration will be implemented as an optional Selactic Battle.

Some pictures from the event!




Hope to see you at Gameacon in Las Vegas next year!

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Selatria

Work continues on Chapter 4 of the Selatria project. Due to the amount of branching and mechanic heavy dungeons, development of this project is taking a lot longer than I had anticipated. We have completed the rough mapping of the Chapter 4-2 dungeon and its mechanics, a lot of it now lies on battle balancing and implementation/polish of cutscenes. Some new pictures below!


Gnats, desert beetles, and scorpions. Oh, my!



The Endless Desert is an expansive, yet dusty dungeon with two mechanics. The accumulating heat gauge which you take damage over time if you let it fill up (like in the bottom shot). Due to the size, if you get lost, look for the sand sailers path (shown on the top) to try and find your way out. In order to reset the heat gauge, you'll need to find shade (to have it gradually decrease), or water (to reset it completely). Stay hydrated!


Art development by Deborah Groves and Jenny Gilliland

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Whim Indie @ Anime Game Night at Reboot Game Lounge!


One last thing before ending the development log for this month. Jonathan Dishaw from our team will be demonstrating some new Selatria content at the Reboot Game Lounge's Anime Night on Oct 7. If you're in the Las Vegas area, be sure to stop by!



That's about it for this development log. We'll have some new information about our other games in development in the next log for October. Please look forward to it!


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