I'm completely burnt out!
There's no denying it, the Selatria Indiegogo campaign is not going so well. I vastly underestimated the importance of PR. That's about the worst possible thing that could happen to a project. Worse than bad publicity (because at least the game gets around for being terrible!) But that's what is getting us. No publicity.
I'm getting out there posting more videos, clips, music, getting in contact with indie game companies, reactivated my twitter to get the word out, and the team came up with a tumblr.
But I'm kind of concerned about why people aren't contributing. Is it the low percentage that takes away from confidence in the project? Are we asking for too much to get the game off the ground? These are questions that I'll need to find the answer for.
We're going to be meeting at the studio and planning a new game plan tomorrow and find out exactly where we're going wrong. I've talked to Jennifer Gilliland, one of our main artists for the project, and we're going to plan to release a ton of art assets that were used in Selatria's development. If not for this campaign, next time we try for funding for Selatria, we will be ready. And we won't be tumbling out the gate. No one said this was going to be easy, and it's certainly an uphill battle, but I'm also not one to give up on anything so easily.
Not now.
Check out some of the Selatria art in progress!
Art presented by Jennifer Gilliland
Check out some new videos we've posted!
See the video descriptions for composers involved!
There's no denying it, the Selatria Indiegogo campaign is not going so well. I vastly underestimated the importance of PR. That's about the worst possible thing that could happen to a project. Worse than bad publicity (because at least the game gets around for being terrible!) But that's what is getting us. No publicity.
I'm getting out there posting more videos, clips, music, getting in contact with indie game companies, reactivated my twitter to get the word out, and the team came up with a tumblr.
But I'm kind of concerned about why people aren't contributing. Is it the low percentage that takes away from confidence in the project? Are we asking for too much to get the game off the ground? These are questions that I'll need to find the answer for.
We're going to be meeting at the studio and planning a new game plan tomorrow and find out exactly where we're going wrong. I've talked to Jennifer Gilliland, one of our main artists for the project, and we're going to plan to release a ton of art assets that were used in Selatria's development. If not for this campaign, next time we try for funding for Selatria, we will be ready. And we won't be tumbling out the gate. No one said this was going to be easy, and it's certainly an uphill battle, but I'm also not one to give up on anything so easily.
Not now.
Check out some of the Selatria art in progress!
Art presented by Jennifer Gilliland
Check out some new videos we've posted!
See the video descriptions for composers involved!
That's about it for now. Until next time!
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