This week is going to be a fun one!
Indiegogo/Kickstarter pitch preparation. It's been many (too many)
months in the making! New trailer, filming of game footage, cropping out
game data for a new demo, and finalizing the team.
Then... it's all up to the interwebs.
New screenies! Some of the areas were developed by Matthew Estrada and/or Jonathan Dishaw. Face art done by +Jonathan Flynn.
There have been a lot of people involved with making this project as best as it can possibly be. I'm really hoping that Selatria becomes a great example of what can be done with RPG Maker and pushing it to its ultimate potential.
On the other hand, I've lost quite a few friendships over the game over various disagreements in the team or the views on the development of the game. I can't fault them for not willing to go through such a risk of taking on a project so ambitious or not having the time for it. I've spent lots of weekends and free time doing nit-picky things to the game and trying to get it near perfect. I know others have too. If you've seen the art, the music, and the dungeon design, I hope you guys will appreciate it too. :)
.
Then... it's all up to the interwebs.
New screenies! Some of the areas were developed by Matthew Estrada and/or Jonathan Dishaw. Face art done by +Jonathan Flynn.
There have been a lot of people involved with making this project as best as it can possibly be. I'm really hoping that Selatria becomes a great example of what can be done with RPG Maker and pushing it to its ultimate potential.
On the other hand, I've lost quite a few friendships over the game over various disagreements in the team or the views on the development of the game. I can't fault them for not willing to go through such a risk of taking on a project so ambitious or not having the time for it. I've spent lots of weekends and free time doing nit-picky things to the game and trying to get it near perfect. I know others have too. If you've seen the art, the music, and the dungeon design, I hope you guys will appreciate it too. :)
.
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