I've determined that Selatria will probably be my last RPG project.
I'm pouring my heart and soul into the game and feel like I have done what I wanted to do with the genre. I've been in a team with very talented and understanding people and the project is coming along very nicely.
I have every intent to finish it by August 2013 with the best quality of a game that I can, but after I think I would like to develop more casual games on other genres. I would like to look into development for the Ouya since it's Android based and I can exercise some practice in Java.
I would also like to mention that I bear no ill will to RPG Maker or RPG Maker developers. I love the program, I think it's a great tool to simplify the complexity in all of the coding that is needed to make a RPG. My philosophy is not the engine or programming used to make the game (assuming not plagiarized or illegal), but the fun of the game itself.
That's all. :)
I'm pouring my heart and soul into the game and feel like I have done what I wanted to do with the genre. I've been in a team with very talented and understanding people and the project is coming along very nicely.
I have every intent to finish it by August 2013 with the best quality of a game that I can, but after I think I would like to develop more casual games on other genres. I would like to look into development for the Ouya since it's Android based and I can exercise some practice in Java.
I would also like to mention that I bear no ill will to RPG Maker or RPG Maker developers. I love the program, I think it's a great tool to simplify the complexity in all of the coding that is needed to make a RPG. My philosophy is not the engine or programming used to make the game (assuming not plagiarized or illegal), but the fun of the game itself.
That's all. :)
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