Hey all, I'm a little tired from doing lots of driving so this won't be a very long post.
I just got back from the IGDA [International Game Developers Asssociation] conference with my friends Jabari and Matt in Los Angeles, and it was a lot of fun. I got to hear the creative director and co-founder of Obsidian talk about downloadable content and its importance in modern gaming, and it got me very inspired to work more on Selatria itself. I wonder who will play it... or who to cater my audience to. That'll be something to sleep on.
Oh, and Matt won a PS3 game.
Until next time.
I just got back from the IGDA [International Game Developers Asssociation] conference with my friends Jabari and Matt in Los Angeles, and it was a lot of fun. I got to hear the creative director and co-founder of Obsidian talk about downloadable content and its importance in modern gaming, and it got me very inspired to work more on Selatria itself. I wonder who will play it... or who to cater my audience to. That'll be something to sleep on.
Oh, and Matt won a PS3 game.
Until next time.
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