-Repairs being simplified being added in 1.18
-Introduction of Grand Companies coming 1.18
-Battle System Revamp coming 1.18
-Instanced Raids coming 1.18
-Fatigue system being dropped in 1.18
-Guildleve changes coming in 1.18
-Raise is being lowered from Rank 38 CON to 14 CON in 1.18
-Resurrect is being lowered from Rank 38 THM to 14 THM in 1.18
-New Spells "Raise II" and "Rebirth" coming for CON in 1.18
-Death is going to be changed. Penalties will be incurred for using Return while dead in 1.18
-Return cost is going to 0 anima in 1.18
-Return going to have 15 minute recast restriction in 1.18. (Doesn't count when KO'd)
-Ifrit Battle coming 1.19
-Materia System coming 1.19
-Chocobos coming 1.19
-Airships coming 1.19, will require a quest and a fee afterwards.
-Physical levels being removed in 1.19
-Jump coming TBA
-New original armor models take approx. 6 months to create.
-Massive zone redesigns coming soon.
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I just want to say before this whole blog entry, that Naoki Yoshida remains to be one of my top influences when it comes to game designers. When I started Part I of this back in January, a lot of us players didn't know what to expect from the relatively-then unknown Yoshi-P. He put in place some well-received changes that were also implemented in sister-MMO FFXI. Such as massively increasing EXP earned from mobs, making the game much more casual friendly, and the biggest change he implemented up until upcoming patch 1.18 is the open-communication and the forums for FFXIV (which also expanded to FFXI as well).
I greatly admire him as a game designer and his personality for being so dedicated (as well as his unwavering enthuiasm) to the project and doing whatever it takes to get the job done (As you'll see in the interviews below.)
I really hope Square-Enix puts him on the forefront of more well-known series titles in the future. It's shameful that Yoshi wasn't put on FFXIV earlier, it could have been a radically different game at the beginning, and I say that in a good way.
Anyway, on with the post... From here on out my commentary will be in italics.
_
See also: Introduction of Grand Companies (7/15)
See also: Repairing Repairs (7/15)
See also: Patch 1.18 Miscellaneous Adjustments (7/14) - Regarding Revival/Death Revision
See also: The Community Teams interview Yoshida in Japan! (7/12)
See also: My post on Final Fantasy XIV - Patch 1.18: Dirty Deeds, Dzemael Darkhold Dungeon (7/11)
The official community team on the FFXIV forums (English, German, French) went to Japan went to interview Yoshida about his work style among other things. To the left is Youmukon, the middle is Yoshi-P, and the right is the English community rep, Rukkirii.
The community teams did the following Q and A below. Credit goes to them for the questions and answers.
English Q and A:
What role do you enjoy playing the most in a party, tanking, healing, melee damage dealer, or ranged damage dealer and why?
Yoshida: I prefer damage dealers and tanks. The former gives me a sense of watching over the battle and 'wearing down' the enemies, which I enjoy. A damage dealer on the verge of death appeals to me when playing PvP, too. Tanks on the other hand are aware of hate levels and their surroundings which allows them to be strategic and adapt their play style. I tend to play as all the classes though! (laughs)
If you were taking a stroll through the deserts of Thanalan and a trio of NM Goblins flying on Bomb Balloons attacked you from above, what would you do?
What is your favorite Final Fantasy monster and why do you like it the most?
What is your favorite zone in FFXIV?
Yoshida hints this many times in the forums, letter from the producer and other translated articles. The "copy-pasted" maps and geography in Eorzea is going to change radically. Free cataclysm, perhaps?
If you could be any of the races in FFXIV, what race would you choose and why?
Yoshida: If I could be any race but stay as myself in the real world, it would have to be Hyur. I just like the idea of doing my best as an ordinary citizen, although as a player using a character...I would pick Lalafell. (laughs) They're hard to target in PvP and have tons of charm, too. (laughs)
Upcoming content that you're working on that you're most excited for players to see/play?
Yoshida: At the moment? Instanced Raids. After 1.19 comes out, I'd have to say Materia crafting and the Ifrit battle!
The instanced raids look pretty awesome. I'm a noob when it comes to other MMOs, so I don't know if they have cut-scenes or not, but from what I saw in the trailer on Monday, if they plan on releasing more content like that, I'm interested in doing more of these kind of raids.
What's the hottest debate going on amongst the development team right now? (that you can tell us about!)
It seems they're proceeding with doing fundamental revisions of the game. The first team must have not gotten much of anything done with their plans...
Jump. We've pretty much confirmed it is coming. What further details can we wrestle out of you about it?
I'm worried about this, personally. Well, at least I was worried. I have played free MMOs in the past that have the jump key, and it was a broken feature where everyone would just spam it in order to jump wide distances which made it farther than running.
Can you run us through the typical creation of a new piece of armor/weapon, etc.? Where does it start, then who does it go to, and where does it end up. Basically from start to finish.
Wow, yeah. That sounds about right. When working in a team, it always takes a lot of work to get from start to finish and coordinating it all together. I can see why job designs and job system we were teased with months ago are just coming into fruition.
How about the same as the above, but for quests/missions?
Have we decided on "Materia" being the final name for the upcoming system?
Personally, I hope it wasn't called that. Final Fantasy VII was a revolutionary RPG, but still...
What in-game related feature/item do you wish you could use in the real world?
What's the latest longest stretch you've been in the office while finishing a deadline, or before a major milestone?
This is what I find most inspiring. And how can he go by with that much sleep!? I only get 4-5 hours myself, and I still find myself very tired and not looking like myself.
_
French/German Q and A:
Can you explain a typical day for the FFXIV dev. team?
Yoshida: The dev. team is made up of various teams such as Core Members, Scenario, Quest, World Settings, In-game Economy, Battle, Grand Companies, The Lodestone, User Interface, Tool, Character, Backgrounds, Art, Animation and so on. The day varies depending on the person.
As an example, I come in to work at 10:00 a.m. The day starts off with morning meetings regarding operation and new tasks. From there on, various meetings are scheduled all the way up until 9:00 p.m. I check the game specifications, plot, design, etc. Then I reply to emails (around 230 per day) and then, get back to working on game specification if necessary. During work, I check forums and post various comments, so I usually leave office at around 2:00 to 3:00 a.m. This has been going on for past 6 months... (laughs)
What type of games do you like?
What is your favorite MMO?
Do you prefer console or PC gaming?
Do you play FFXIV as a personal player or only for testing/work purposes?
If yes, what race is your character?
Tell us, just how much do you like Lalafells?
Due to all of the conferences and meetings abroad, are you less afraid of taking the plane now?
Any plans for Mog Houses?
Another mentioning of the map revamp. And confirmation of plans for private housing. And he's right, Mog Houses wouldn't make sense in FFXIV context given moogles role in the storyline.
Will male Miqo’te and female Roegadyn be available with the PS3 release?
When will more means of transportation made available?
So it seems 1.19 will come late-August or early-September. No arguments here. Almost means I got a free year of playing. How about that?
Do you still manage to get enough rest despite all the long hours you put in?
Yoshida: Well, not really… Though I'm a light sleeper, I’m able to get rest when I can, so I'm doing fine. Thank you for your concern! ^^
Tea/Coffee/Hot Chocolate, what does the dev. team prefer?
How many sugars do you put in your coffee?
Are you planning to make cities more “lively”?
What are your work hours? Do you usually get to go home on time?
Yoshida: Generally, everyone starts their shift at 10am. However, in my case, I have a fairly chaotic schedule. There may be days where I would to attend a meeting at 9 am, skip lunch and continue to attend meetings, while also performing various checks. Due to my chaotic schedule, I'm rarely at my desk. From 9pm to 11pm, I read and reply to emails (around 230 emails per day). From 11pm, I create documents and hammer out designs while checking the forums. I leave the office at about 2-3am. I do some stretches, read a book and watch some videos at home. So, it will be after 4am when I go to bed. Then I wake up around 7-8am.
Tell us more about your daily life. For example, what is the work environment like? Is it more of a relaxed environment or a serious environment?
What's the most exciting thing you have experienced while developing FFXIV?
What's the worst thing you have experienced while developing FFXIV?
Yoshida: Hmm, I would have to say when players get angry at me in the forums… Pointing out mistakes and lack of information is one thing. However, it gets to me (along with the rest of the team) when the players start bashing my personality ^^; Please don't be too hard on us!
What do you do in your spare time?
Do you play FFXIV on your spare time?
How many hours do you work a day?
Will you continue to monitor the Q&A threads on the forums?
Are there any plans to implement a housing system for players and linkshells?
Are there any plans to implement chocobos and/or airships?
If there are plans to implement chocobos and/or airships, will players be required to complete a quest? For example, completing a quest to obtain an airship pass.
Are there any plans to implement a system where players are able to inscribe their names into the crafted items?
You previously mentioned that you guys are working on redesigning the areas. Are you more focused on changing the geography or the design?
I'm really hoping this would be applied to the Black Shroud and parts of Thanalan. Some of it is just so repetitive that it's montonous.
Currently, there are only 3 class quests per class. Are there any plans to add more?
Yoshida: There is a plan to add more but there are many other things to take care of first, so I assume it will be after the job system is implemented.
Are there any plans to implement new monsters?
_
You know, it kind of angers me when I read on the forums and people troll on about how the development team is all talk and no do, so to say. People will go great lengths (and this doesn't just apply in games) to criticize and then not realize they can do it any better themselves. Game development is a VERY slow process, and I wished the original XIV development team took their time with the game, but this team is fixing and improving and not making the same mistake twice. I strongly believe that if a game is fun, people will play and word of mouth will spread. While Final Fantasy XIV is not quite there yet (it needs 6 months to one year more in my opinion), it seems that the development team is wanting to get it right this time, and rightfully so. PS3 release is their final chance at getting a stable userbase and a change in opinion about the game.
Anyway, I say keep it up Yoshi-P and team, and get some sleep!
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