Phase I: (June 27-July 9th)
Examine performance on other computers and operating systems. Taking reports on lag and glitchy performance.
Phase II: (Mid-July)
Work on new battle interface.
Work on more unique animations.
Re-design the look of the damage number(s).
Phase III: (Early-August)
Testing arrow/ranged attack animations.
Re-do casting animations.
Give monsters more interesting default attack animations.
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I will post a link to the battle system test version on this post as well as on the Selatria page on Facebook.
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