The name of the project!
Selatria. Note that the logo is nowhere near finalized.
"Now what the hell is 'Selatria'? "
Selatria is not the name of a person or tangible object, nor is it a location. It's a mystical phenomenon which will be thoroughly explained in the context of the story it is based around.
The amount of selatria contained within a region may also determine what environment thrives. A region with vast resources of selatric energy will look something like this:
A region with all of its selatric energy sucked out of it can look something like this:
As development on the game progresses, I will post more info about it with associated screenshots. The post on Monday is going to have the open alpha testing for the battle system of the game, and I'm actually looking forward to seeing what others think of it.
I apologize for the short post, but I have a lot of work ahead of me to prepare for Monday!
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